Alpha testing guide

Thanks for helping test Hex Cascade before we open it up to everyone. This is an early web version — things will break, change, and feel rough in places. That’s exactly what we need your eyes on.

Links & Downloads

Recommended for testing Play in Browser Optional native build Android APK Coming soon to App Store

Before you start

Desktop & mobile browser: Tap Play in Browser above — use Chrome, Safari, Firefox, or Edge on your phone or computer.

Android APK (optional): Only if you want the native shell. It is separate from browser play and not required for alpha testing.

iOS: Not available yet.

Time: About 30–60 minutes across one or more sessions is ideal. You don’t need to finish every item — try what you can.

Feedback: Post in #alpha-testing on our Discord server (see below).

How to send feedback

Community Join Discord

The best feedback is specific. Instead of “it’s confusing,” try “I didn’t know I could swipe to the Store” or “Level 7 failed me but I’m not sure why.”

Please include when you can:

Post in #alpha-testing on our Discord server. Use the template at the bottom of this page if that helps.

Part 1 — Hub & first session (~10 minutes)

Get oriented on the home screen, then start Journey.

Part 2 — Journey mode

Level-based campaign — 1000+ procedural levels with stars, infection, bonus rounds, and a sky map (including Event Horizon at high levels).

Part 3 — Endless mode

Score-chase on a growing board. Good for testing “one more run” feel and the new recap screen.

Part 4 — Store, daily missions & economy

Shards are the in-game currency. Most rewards now use a unified shard fly animation — balance should update immediately, then gems fly to the top bar.

Part 5 — Account & cloud save

Skip account deletion unless you’re using a throwaway account.

Part 6 — Ranks

Unlocks after Journey level 35. Skip if not there yet.

Part 7 — Alliances (optional)

Best tested with a friend. Unlocks at Journey level 45.

If you can’t test this, note “skipped — no partner” or “not unlocked yet.”

Part 8 — Codex & achievements

Codex tab unlocks at Journey level 55. Achievements can pop up earlier while you play.

Part 9 — Ads

Ads may not show for every tester. Banner sits at the bottom during gameplay.

Part 10 — Polish & edge cases

Final questions (the most important part)

Answer these in your own words — even short answers help a lot.

  1. Fun: On a scale of 1–10, how fun was it? Would you play again tomorrow?
  2. Clarity: What was the most confusing thing in the first 5 minutes?
  3. Difficulty: Where did Journey start to feel too easy or too hard?
  4. Hook: What moment (if any) made you want to keep going?
  5. Compare: What mobile puzzle game does this remind you of — and how does Hex Cascade compare?
  6. Missing: What feature or quality-of-life thing did you expect that wasn’t there?
  7. Bugs: List anything broken, even small (typos, wrong numbers, buttons that do nothing).
  8. One change: If we could only fix one thing before more people play, what should it be?

Feedback template (copy & paste)

Paste into #alpha-testing on Discord.